Monday, March 7, 2011

Epic moments in Tumbleton's Fortune



Gamers love and have grown to expect epic "WOW!" moments in their games, something that Tumbleton's Fortune will have sprinkled throughout levels. When people think back on playing Tumbleton's Fortune, I want the players to remember these moments and say things like - "wow, that was really neat!"

Since the game is set in an Egyptian setting, we have the ability to implement a variety of cool traps like boulder chases, falling tomb columns, crushing ceilings, and mummies roaming around. A lot of these may sound stereotypical, but people expect these and if we don't deliver them, there's a chance that they could walk away disappointed.

Recently, we playtested the first of these epic moments - a giant boulder chasing the player. The feedback was a grin on the faces of players - something that made myself grin in return. After the playtest session, the consensus that these moments are exactly what a platforming and puzzle game like ours needed!



Not only do parts like these act like a good pace breaker among the standard platforming and puzzle sections, the game as a whole seems to get better.

After encountering an epic moment, people might forgive some of the earlier parts they didn't really like in the game, and start looking forward to the next epic part. In other words, players keep wanting to play your game!

So the next time you're exploring an Egyptian tomb, keep your eye out for any rogue boulders.

No comments:

Post a Comment